========= - Galop - ========= galop - n. lively dance in duple time, particularly popular as the final dance of the evening. >110bpm 2/4 ||:1-&-2-&- | 1-&-2-&- | 1-&-2-&- | 1-&-2-&-:|| Clave || X..X..X. | ..X.X... | X..X..X. | ..X.X... || Shekere || XxxXXxxx | XxxXXxxx | XxxXXxxx | XxxXXxxx || Lead Djembe || .S.S.S.. | ....BOsS | S..BB.S. | ...BBO.S || High Djembe || ...BB.S. | ...BB.S. | ...BB.S. | ...BB.S. || Mid Djembe || OO..O..B | ..S.OO.. | OO..O..B | ..S.OO.. || Low Djembe || S..S..B. | S..S..B. | S..S..B. | S..S..B. || > > > > > > > > Bass Gallop || O.OOO.OO | O.BBB.BB | O.OOO.OO | O.BBB.BB || Bell 1 || X...X... | X...X... | X...X... | X...X... || +Kenkeni 1 || ..KK.... | ..KK.... | ..KK.... | ..KK.... || +Dununba || ......DD | ......DD | ......DD | ......DD || Bell 2 || X...X... | X...X... | X...X... | X...X... || +Kenkeni 2 || ..K..... | ..K..... | ..K..... | ..K..... || +Sangban || G...G... | G...G... | G...G... | G...G... || (Count) ||:1-&-2-&- | 1-&-2-&- | 1-&-2-&- | 1-&-2-&-:|| If there's only one Dun Dun player, but three drums, do this: Bell 1 || X...X... | X...X... | X...X... | X...X... || + 3 Dun Duns || ......DD | G.K.G.DD | ......DD | G.K.G.DD || Key: X = loud bell/block/clave/shekere x = quiet bell/block/clave/shekere K = Kenkeni (high pitch Dun Dun) k = trapped/closed* Kenkeni G = Sangban (mid pitch Dun Dun) g = trapped/closed* Sangban D = Dununba (low pitch Dun Dun) d = trapped/closed* Dununba B = drum bass tone b = drum bass tone flam ("bdum") O = drum open tone ("top") o = drum open tone flam ("plum") S = drum slap tone s = drum slap tone flam E = drum edge tone ("ping") e = drum edge tone flam ("pling") W = drum slap + wave :-) r = right (/strong) hand Z = trapped/closed* slap tone l = left (/other) hand F = flam (strong then other hand) f = flam (other then strong hand) t = touch/tip/ghost/timing note h = heel (conga timing note) . = rest (or ghost/timing note) | = bar line - = sustain the previous note : = repeat > = accent + = continue onto next line *tone to be damped with hand/beater - The Bass Gallop should have lots of players. - The Low/Mid/High/Lead Djembes should have less/one player(s). - Any Congas present can play the Bass Gallop part along with Djembes, or possibly the High Djembe part. - The Lead Djembe plays along with the High Djembe for some notes. - The Shekere part would sound great on HiHat, opening (O) on beats 2& and 4&: >110bpm 2/4 ||:1 - & - 2 - & - | 1 - & - 2 - & - | etc Shekere || X x x X X x x x | X x x X X x x x | or Hi-Hat || X x x X X x O - | X x x X X x O - | ChePe Te Pe ChePe Tish-- ChePe Te Pe ChePe Tish-- Order of players' introduction: - Clave - Mid Djembe - Low Djembe - High Djembe - Shekere - Bass Gallop + Dun Duns - Lead Djembe If at any point the Leader points at a player or group of players, they should either: a) drop out if they are playing, or b) come back in if they have dropped out, at the start of the next 4-bar repeat, on the downbeat. Here's the pattern written again complete with notation for drummers' left (l) and right (r) hands (and f=flam first left then right). If you're left-handed, substitute l and r, so that your strongest hand is playing r and the other one is playing l. >110bpm 2/4 ||:1-&-2-&- | 1-&-2-&- | 1-&-2-&- | 1-&-2-&-:|| Clave || X..X..X. | ..X.X... | X..X..X. | ..X.X... || Shekere || XxxXXxxx | XxxXXxxx | XxxXXxxx | XxxXXxxx || Lead Djembe || .S.S.S.. | ....BOsS | S..BB.S. | ...BBO.S || High Djembe || ...BB.S. | ...BB.S. | ...BB.S. | ...BB.S. || lr r lr r lr r lr r Mid Djembe || OO..O..B | ..S.OO.. | OO..O..B | ..S.OO.. || rl r l r rl rl r l r rl Low Djembe || S..S..B.S | ..S..B. | S..S..B. | S..S..B. || r l r r l r r l r r l r > > > > > > > > Bass Gallop || O.OOO.OO | O.BBB.BB | O.OOO.OO | O.BBB.BB || r rlr rl r rlr rl r rlr rl r rlr rl For clarity, here's the Lead Djembe part rewritten in expanded form, to show the triplets on beat 2 of bar 2 precisely notated: Lead Djembe || .S.S.S.. | ....BOsS | S..BB.S. | ...BBO.S || >110bpm 2/4 ||:1 - & - 2 - & - | 1 - & - 2 - & - | + Lead Djembe || . S . S . S . . | . . . . B O S S . S | + r r r r l r l r | 1 - & - 2 - & - | 1 - & - 2 - & - :|| (bars 3+4) | S . . B B . S . | . . . B B O . S || l l r r l r l r In the compact notation, it was necessary to write a flammed slap to show the position of the triplets [B O S S . S] on beat 2 of bar 2. This was not strictly correct; the expanded notation gives an accurate rendering. Hence where the flam s was written before, play: BOsS as BOSS.S rlFr rlrl r Key: X = loud bell/block/clave/shekere x = quiet bell/block/clave/shekere K = Kenkeni (high pitch Dun Dun) k = trapped/closed* Kenkeni G = Sangban (mid pitch Dun Dun) g = trapped/closed* Sangban D = Dununba (low pitch Dun Dun) d = trapped/closed* Dununba B = drum bass tone b = drum bass tone flam ("bdum") O = drum open tone ("top") o = drum open tone flam ("plum") S = drum slap tone s = drum slap tone flam E = drum edge tone ("ping") e = drum edge tone flam ("pling") W = drum slap + wave :-) r = right (/strong) hand Z = trapped/closed* slap tone l = left (/other) hand F = flam (strong then other hand) f = flam (other then strong hand) t = touch/tip/ghost/timing note h = heel (conga timing note) . = rest (or ghost/timing note) | = bar line - = sustain the previous note : = repeat > = accent + = continue onto next line *tone to be damped with hand/beater (c) Composed by Malcolm Smith 2003-08-31, notated 2005-08-25, duns added 2006-07-06 http://www.naxos.com/mainsite/NewDesign/fglossary.files/bglossary.files/Galop.htm http://66.102.9.104/search?q=cache:IQQKXSdfgqcJ:vintagedancers.org/ball_in_box.html+galop http://216.239.59.104/search?q=cache:BsqhYbdRcJIJ:www.earthlydelights.com.au/lost4.htm+galop http://216.239.59.104/search?q=cache:dPCMOyKpLb0J:www.eijkhout.net/rad/dance_specific/cancan.html+galop http://216.239.59.104/search?q=cache:9wOzhMDiOdQJ:www.centralhome.com/ballroomcountry/dance_terms.htm+galop